AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Switzerland Q3 2021
Discover the performance of the top 5 boxing games on a unified platform in Switzerland during Q3 2021, based on data from Sensor Tower.
During Q3 2021, the top 5 boxing games on a unified platform in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of each game.
Boxing Star: Real Boxing Fight saw its weekly revenue peak at approximately $1.5K in the last week of July, followed by a steady decline, ending the quarter at around $532. Weekly downloads fluctuated throughout the quarter, hitting a high of 147 in mid-September. The game’s active users experienced a dip mid-quarter but rebounded to 547 by the third week of September.
Real Boxing 2 from Vivid Games S.A. experienced a notable increase in weekly revenue, peaking at $489 in the final week of September. Downloads surged to 802 in late July, while active users reached their highest at 998 during the same period. However, both metrics saw a gradual decline towards the end of the quarter.
EA SPORTS™ UFC® by Electronic Arts had a relatively stable performance. The highest revenue was recorded at $547 in the last week of July, with downloads peaking at 241 during the same week. The game maintained a steady number of active users, with a peak of 761 at the end of July.
WWE Mayhem from Reliance Games showed a consistent trend. Revenue peaked at $433 in late June and then stabilized around $118 towards the end of September. Downloads and active users remained fairly steady throughout the quarter, with minor fluctuations.
Finally, Real Boxing: KO Fight Club also from Vivid Games S.A., had modest revenue increases, peaking at $207 in late September. Downloads remained relatively low, peaking at 68 in mid-July. Active users saw a slight decline, ending the quarter at 49.
For more detailed insights, visit Sensor Tower.